Virtual Reality Game
2000 · VR · Game Development · 3D Modeling · Course Project
Virtual Reality Game
In 2000, I worked on a virtual reality game as part of a class project. The work centered on producing game-ready visual assets for a real-time immersive environment.
My Contributions
My work focused on the visual and content-production side of the project:
- 3D model creation in 3D Studio Max
- Texture production in Adobe Photoshop
- Integration of game assets into the real-time interactive environment
Overview
This project was primarily an asset-development and integration effort rather than a full production game. It served as an early example of working across modeling, texturing, and runtime presentation in a VR context.